Lycsu web solutions is provide sime ways to create an HTML5 game, and quite a bit of material on the technical aspect of each, so for this article I’ll be giving more of a broad overview of HTML5 game development. How “HTML5″ can be better than native, where to start with the development process, where to go when you’re stuck, and how to monetize and distribute games.

One of the more obvious advantages of HTML5 for games is that the games will work on any modern device. Yes, you will have to put extra thought into how your game will respond to various screen sizes and input types, and yes, you might have to do a bit of ‘personalization’ in the code per platform (the main inhibitor being audio); but it’s far better than the alternative of completely porting the game each time.

Game engines are just one more level of abstraction that take care of a few of the more tedious tasks of game development. Most take care of asset loading, input, physics, audio, sprite maps and animation, but they vary quite a bit. Some engines are pretty barebones, while some (ImpactJS for example) go as far as including a 2D level editor and debug tools.